![]() Keep an eye on the Community Hub and official channels for more of their stories, as well as the skills and attributes unique to Julie, Leland, Connie, Sonny, and of course, Ana. Cooperation is the strongest tool at their disposal, but single handedly they all are capable of putting up one hell of a fight, in their own unique and distinctive ways. Knowing that we have five capable characters at your disposal for a four person team means syncing up with the other players around you to either double their efforts or balance their shortcomings. While these stories are just scratching the surface, we hope you are starting to see where these personalities intersect and separate, where they can work as a force multiplier or balance equalizer. –Ronnie Hobbs, Creative Director, Gun Interactive You’ve put so much into who they are that you start to visualize how they are: How will they react? What would they do in this situation they find themselves in? From there, it really becomes a matter of design and iteration to take those attributes and traits from their backstories and into their ultimate role in The Texas Chain Saw Massacre.” “When you take care to build out the personalities of this group of diverse but connected people, all of whom are emotionally invested in the search for Maria and bringing their own unique experiences and strengths to the group, their in-game abilities start to form organically. Let’s talk a little bit about these characters and who they really are. Once you start building this diverse group of personalities, complete with their own backstories and identities, those aspects of their persona develop into how they feel in game, how they play, and their strengths and weaknesses. –Ismael Vicens, Executive Producer, Gun Interactive Thinking about those relationships (Who is better friends with who? Why are these two friends?) helped us to create a group that feels natural together, even if they're very different from one another.” We wanted a diverse group of friends that would - surface level - strongly correlate to differing playstyles. The second answer is helped along by the first. It means we dove as deep into thinking about them as we did the new Family members. “When we sat down to think about the Victims in The Texas Chain Saw Massacre, we had two things we kept circling back to - will people enjoy playing these characters as people, and do these characters make sense as a group that would be friends? The first question is really important you've got to give them enough personality for players to latch on to while leaving room for them to identify with and inhabit these individuals. Not if you expect your players to attach to them in meaningful ways. But creating such a cast of characters is not simply giving them a name and look. Maria is the catalyst, the search party is the cast. Her younger sister Ana, joined by some of Maria’s friends from college, embark on a search mission to find Maria. It’s time for you to meet our cast of Victims.īy now you’ve probably read up on the story of Maria Flores, the college student who disappeared while road tripping through the area surrounding Austin, photographing the Spring wildflowers. Wizard's other commercial release, Halloween, was also not well-received.When Maria Flores went missing, and local law enforcement seemed to stall out in their search, her younger sister Ana teamed up with some of Maria’s friends from college to pick up the trail. Gameplay ends when the last tank of gas is consumed.Īs one of the first horror-themed video games, The Texas Chainsaw Massacre caused controversy when it was released because of the violent nature of the video game and sold poorly many stores refused to carry it. A life is lost when the player's chainsaw runs out of gasoline. The player receives additional fuel at every 5,000 points (5 victims). ![]() Each victim slain gives the player 1,000 points. The player controls the murderer with the objective to chase and kill victims. The player takes on the role of the movie's chainsaw-wielding villain, Leatherface, and attempts to murder trespassers while avoiding obstacles such as fences, wheelchairs, and cow skulls. It was designed and programmed by VSS, a software development company started by Ed Salvo and several other ex- Games by Apollo programmers. The game was released in March 1983 by Wizard Video Games. The Texas Chainsaw Massacre is a video game for the Atari 2600 based on the slasher film of the same name written by Tobe Hooper and Kim Henkel. ![]()
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